I am Aalaap Majgavkar. I work as an editor, capture artist, and storyteller with many years of experience across film, television, advertising, and AAA games. My goal is simple, to help create stories that feel honest, clear, and emotionally engaging.

I have been fortunate to contribute to well known game brands such as Far Cry and Splinter Cell, along with several creative campaigns for global companies. Before moving into games, I spent many years editing films, series, TV ads, theatrical trailers, and digital spots. Working in so many formats taught me how pacing, rhythm, performance, and sound come together to build a strong narrative. I still rely on those lessons every day.

I enjoy collaborating with teams, understanding what they want to achieve, and helping bring their ideas to life in a way that feels true to the world they are building. I try to keep my approach calm, thoughtful, and detail focused, treating every project with care no matter the size.

Today, I focus on cinematic game capture, trailer editing, and shaping how stories are presented to players and audiences. I care deeply about the craft and I am always learning, improving, and finding new ways to tell better stories.

If you are creating something meaningful and need help shaping its story or presentation, I would be glad to be part of the process.

You can find me in Toronto (Canada) and on E-mail - aalaap.777@gmail.com